MASSIVE DAMAGE

Dictionary

File ID:

25271

Word ID:

13662

Unk2:

484

Unk3:

0

Header

Generic

Ignores force fields:

False

Ignores gravity:

False

TA not active:

False

Picking uses region:

False

Equip size requirement:

DoesNotMatter

Vehicle animation:

None

Update physics from animations:

False

Rope length:

0

Clip size:

3

Budget class:

228

Movement

Movement speed:

60

Jump height:

64

Grant jump:

False

Include rider air movement:

True

Requires takeoff:

False

Grants speed:

False

Ground motion:

Default

Grants fly:

False

Movement H flip:

True

Ai

AI mood:

Neutral

AI enabled:

True

Dig enabled:

False

Split enabled:

False

Shoot enabled:

False

Sight distance (tiles):

10

Visibility factor:

100

React size compare:

SizeCompare

Attack damage:

35

Attracts/repulses

Atract/repulse 0

Mode:

AttractInvestigate

Only when equipped:

False

Custom emote:

Love

Object category:

Human

Object subcategory 1:

3456

Object subcategory 2:

3458

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 1

Mode:

RepulseFlee

Only when equipped:

False

Object category:

Food

Object subcategory 1:

942

Object subcategory 2:

1138

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 2

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 3

Mode:

AttractProtect

Only when equipped:

False

Object category:

Human

Object subcategory 1:

6182

Object subcategory 2:

6217

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 4

Mode:

AttractProtect

Only when equipped:

False

Object category:

Insect

Object subcategory 1:

1506

Object subcategory 2:

1550

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 5

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

4519

Object subcategory 2:

4522

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 6

Mode:

AttractDestroy

Only when equipped:

False

Object category:

Weapon

Object subcategory 1:

2717

Object subcategory 2:

2819

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 7

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 8

Mode:

AttractProtect

Only when equipped:

False

Object category:

Big

Object subcategory 1:

119

Object subcategory 2:

197

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 9

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

3355

Object subcategory 2:

3356

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 10

Mode:

AttractProtect

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5490

Object subcategory 2:

5495

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 11

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Container

Open container:

False

Show contained objects:

False

Display contained objects at bottom:

False

Is cannon:

False

Container width:

0

Container height:

0

Electricity

Generates charge:

False

Water charge:

None

Can be shocked:

False

Ignore water particles:

False

Shock on touch:

True

Transports charge:

False

Placement

Placement type:

Free

Enable sky:

False

Enable background:

False

Enable H flip:

False

Enable rotate 90deg:

False

Collides with AI:

True

Align to terrain:

False

Physics

Combiner:

None

Material:

OrganicAnimal

Mass:

80

Integrity:

200

Inertia:

0

Fire interaction:

Material

Buoyancy factor:

80

Is waterproof:

True

Can attach:

False

Temperature

Temperature:

50

Melting point:

30

Gas point:

180

Triggers & Actions

Trigger 0: OnVehicleAction

Non-repeatable:

False

Filters

StageObject entity ID:

[any]

Use icon:

Default

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Attack

Action 1: DealDamage

Target

Target:

Other

Stage entity:

[any]

Damage amount:

35

Trigger 1: OnUseEquipped

Non-repeatable:

False

Filters

Filter 0

Exclude:

False

Object category:

Tool

Object subcategory 1:

2258

Object subcategory 2:

2419

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

StageObject entity ID:

[any]

Use icon:

Apply

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Fiddle

Action 1: ApplyAdjective

Target

Target:

Self

Stage entity:

[any]

Adjective ID:

24396

Suppress banner:

False

Frames

Unknown flag:

True

Physics shape count:

1

Root frame: Main

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Children

Frame 0: Image

X:

5.000000

Y:

32.000000

Rotation:

0.000000

Enabled:

True

Texture:

Image file ID 7188

Mask ID:

22555

Display list data size:

1472

Limb: Body

Index:

0

Limb: Head

Index:

255

Limb: LeftArm

Index:

255

Limb: RightArm

Index:

255

Limb: LeftLeg

Index:

21

Limb: RightLeg

Index:

255

Children

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X:

0.000000

Y:

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Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

8

Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

True

Body part:

Arm

Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

True

Body part:

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Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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X:

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Y:

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Rotation:

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Enabled:

True

Body part:

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Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Frame 1: HotSpot

X:

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Y:

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Rotation:

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Enabled:

False

Type:

HotSpotEquip

Enabled:

True

Equip location:

EquipperPickup

Filter

StageObject entity ID:

[any]

Frame 1: TexQuad

X:

26.084229

Y:

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Rotation:

0.000000

Enabled:

True

Body part:

Arm

Z order:

0

Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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X:

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Y:

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Rotation:

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Enabled:

True

Body part:

Arm

Z order:

1

Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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X:

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Y:

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Rotation:

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Enabled:

True

Body part:

Arm

Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

Frame 0: TexQuad

X:

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Y:

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Rotation:

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Enabled:

True

Body part:

Arm

Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Frame 2: TexQuad

X:

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Y:

6.484375

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

17

Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

Frame 0: TexQuad

X:

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Y:

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Rotation:

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Enabled:

True

Body part:

Leg

Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

Frame 0: TexQuad

X:

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Y:

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Rotation:

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Enabled:

True

Body part:

Leg

Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Frame 3: TexQuad

X:

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Frame 4: TexQuad

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 6:

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Point 7:

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Rotation:

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Enabled:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 5:

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Point 6:

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Point 7:

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Children

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Rotation:

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Enabled:

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Body part:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Children

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 2:

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Y:

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Rotation:

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Enabled:

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Body part:

Leg

Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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X:

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Y:

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Rotation:

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Enabled:

True

Body part:

Leg

Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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X:

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Y:

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Rotation:

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Enabled:

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Body part:

Leg

Z order:

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Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Frame 10: HotSpot

X:

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Y:

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Rotation:

0.000000

Enabled:

True

Type:

HotSpotSaddle

Enabled:

False

Saddle animation:

Ride

Is control spot:

True

Saddle sorting:

ZSort

Can knock off:

False

Filter

StageObject entity ID:

[any]

Frame 11: HotSpot

X:

19.000000

Y:

-18.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperHead

Filter

StageObject entity ID:

[any]

Frame 12: HotSpot

X:

45.000000

Y:

-1.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEmitter

Enabled:

False

Emit X:

0

Emit Y:

0

Angle:

0

Spawn interval:

0

Emit speed:

0

Scatter shot:

False

Spawn count:

0

Apply gravity:

True

Emit object:

[unknown object ID 0]

Emitter label:

Mouth

Frame 13: HotSpot

X:

-21.000000

Y:

-9.000000

Rotation:

-10.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperBack

Filter

StageObject entity ID:

[any]

Frame 14: HotSpot

X:

19.000000

Y:

-7.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperFace

Filter

StageObject entity ID:

[any]

Frame 1: Ellipse

X:

2.000000

Y:

5.000000

Rotation:

0.000000

Enabled:

True

Width:

50.000000

Height:

30.000000

Audio

Audio slot: InitAttack

Group ID:

156

SeqArc ID:

100

Seq ID:

0

Sound attribute:

None

Audio slot: Destroyed

Group ID:

156

SeqArc ID:

100

Seq ID:

0

Sound attribute:

None

Audio slot: Consume

Group ID:

151

SeqArc ID:

95

Seq ID:

0

Sound attribute:

None

Audio slot: ObjectOfInterest

Group ID:

156

SeqArc ID:

100

Seq ID:

0

Sound attribute:

None

Audio slot: Flee

Group ID:

156

SeqArc ID:

100

Seq ID:

0

Sound attribute:

None

Audio slot: ExtendedIdle

Group ID:

156

SeqArc ID:

100

Seq ID:

0

Sound attribute:

None

Audio slot: Sleepy

Group ID:

105

SeqArc ID:

65535

Seq ID:

136

Sound attribute:

None

Audio slot: UsedOrUsedEquipped

Group ID:

156

SeqArc ID:

100

Seq ID:

0

Sound attribute:

None

Audio slot: Mount

Group ID:

143

SeqArc ID:

87

Seq ID:

1

Sound attribute:

None

Attack

Attack for animation: Attack

File ID:

2223

Notes

Action:

41

To:

[any]

From:

[any]

Attack for animation: Celebrate

Notes

Action:

0

To:

0

From:

0

Attack for animation: Cheer

Notes

Action:

0

To:

0

From:

0

Attack for animation: Climb

Notes

Action:

0

To:

0

From:

0

Attack for animation: ClimbLadder

Notes

Action:

0

To:

0

From:

0

Attack for animation: Dance

Notes

Action:

0

To:

0

From:

0

Attack for animation: Death

File ID:

2224

Attack for animation: Dig

Notes

Action:

0

To:

0

From:

0

Attack for animation: Drive

Notes

Action:

0

To:

0

From:

0

Attack for animation: Eat

File ID:

2225

Notes

Action:

80

To:

[any]

From:

[any]

Attack for animation: Fiddle

File ID:

2227

Notes

Action:

95

To:

[any]

From:

[any]

Attack for animation: Follow

Notes

Action:

0

To:

0

From:

0

Attack for animation: GetUp

Notes

Action:

0

To:

0

From:

0

Attack for animation: Hurt

File ID:

2228

Attack for animation: Idle

File ID:

2229

Attack for animation: Idle2

File ID:

2226

Attack for animation: Jump

File ID:

2230

Attack for animation: JumpIdle

File ID:

2231

Attack for animation: Kick

Notes

Action:

0

To:

0

From:

0

Attack for animation: Land

File ID:

2232

Attack for animation: LayDown

File ID:

2233

Attack for animation: Melee

File ID:

1680

Notes

Action:

32

To:

[any]

From:

[any]

Attack for animation: PickUp

File ID:

25523

Attack for animation: Ride

Notes

Action:

0

To:

0

From:

0

Attack for animation: Run

File ID:

2234

Attack for animation: Scared

File ID:

2235

Attack for animation: ScaredRun

File ID:

2236

Attack for animation: Shoot

File ID:

25524

Notes

Action:

29

To:

0

From:

55

Attack for animation: Sleep

File ID:

2237

Attack for animation: StickyWalk

Notes

Action:

0

To:

0

From:

0

Attack for animation: Swim

File ID:

31079

Attack for animation: SwimIdle

File ID:

31080

Attack for animation: Throw

File ID:

31081

Attack for animation: Walk

File ID:

2238

Attack for animation: Fly

File ID:

25521

Attack for animation: FlyIdle

File ID:

25522

Attack for animation: Poke

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special1

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special2

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimExtendedIdle

File ID:

31080

Attack for animation: FlyExtendedIdle

File ID:

25520

Attack for animation: Sit

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredFly

File ID:

25521

Attack for animation: ScaredSwim

File ID:

31079

Attack animation length:

63